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They also encourage your populace to have children as they feel more secure and private in a proper home. Upgrading to sturdier houses improves people's Happiness and provides better protection against the harsh conditions and even Catastrophes. Shelters range from simple Tents all the way to nice houses with near-modern comforts. They can also get Sick, requiring medical attention. Without a bed to sleep on, colonists will get Tired and eventually Exhausted due to lack of sleep. Tents and houses not only improve their Happiness but also shield them from the elements. While your Colonists will sleep on the ground when necessary, having enough shelters for everyone is a top priority. A notification will let you know when a building has gathered everything from its Work Area so you can move it to a new location. Overlapping areas will diminish efficiency, so spread them out from each other. Updating the Work Areas is crucial for efficient production, so be sure to open up the building menu and select Move Work Area to order your Colonists toward new Berry Bushes, Metal Deposits and so on. You must move work areas manually over the deposits you want to scavenge. Many of the buildings use work areas, such as Scrapper, Recycler, Sawmill and a few other buildings used for resource production. Several buildings operate within a Work Area. Some buildings also require you to select the type of item you want it to produce, such as Crops in a Field or the type of Insect in the insect farm. Salvaging a storage building will have its contents dumped on the ground where they are picked up and transported to a new storage if one is available. After the countdown ends, the salvage operation is immediate and final, so use it carefully. This starts a short countdown during which you can still cancel the salvage command. To salvage a building, select Salvage in the building info. Opening a new slot automatically assigns the best available person to the building.īuildings can also be salvaged to get back roughly half of their construction materials. You can also add or remove Work Slots to speed up production or move workers to other tasks as necessary. A paused building does not consume any Energy or Water.
#SURVIVING THE AFTERMATH BUILD ORDER FREE#
It can be paused to free all the current workers to do other tasks in the colony. Once a building is constructed, its operation can be adjusted in a number of ways.
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